#include "stdafx.h"

#include "GameScreen.h"

#include "ScreenManager.h"

namespace ETM
{
	namespace GameScreens
	{
		GameScreen::GameScreen()
		{

		}

		void GameScreen::Initialize()
		{

		}

		void GameScreen::Load()
		{

		}

		void GameScreen::Update(float delta)
		{

		}

		void GameScreen::Render(sf::RenderWindow& window)
		{

		}

		void GameScreen::SetManager(ScreenManager* manager)
		{
			screenManager = manager;
		}
	}
}